It's gone through quite a few changes since last year! With each evolution, the Neon Graveyard gets closer to its final incarnation. One day, this frigid virtual landscape will become a battlefield for ill-equipped robots to battle against waves of villainous robozombies! Neon Graveyard is a demo level for my upcoming wave-survival game. The game is currently running on the Unreal 4 Game Engine.
Meet our principle characters, Toon Terran and Robozombie! Both of them were modeled, UV-ed, and rigged in Maya. Texturing was split between Substance Painter and Photoshop.
The icy rocks were sculpted in ZBrush, meanwhile, the medieval tron-themed castle was modeled in Maya. This level and its characters were created by 3D environment artist Roger Ralphs (aka AHEXADRON).