It's gone through quite a few changes since last year! With each evolution, the Neon Graveyard gets closer to its final incarnation. One day, this frigid virtual landscape will become a battlefield for ill-equipped robots to battle against waves of villainous robozombies! Neon Graveyard is a demo level for my upcoming wave-survival game. The game is currently running on the Unreal 4 Game Engine.
Meet our principle characters, Toon Terran and Robozombie! Both of them were modeled, UV-ed, and rigged in Maya. Texturing was split between Substance Painter and Photoshop.
The icy rocks were sculpted in ZBrush, meanwhile, the medieval tron-themed castle was modeled in Maya. This level and its characters were created by 3D environment artist Roger Ralphs (aka AHEXADRON).
The latest screenshots from the tron/medieval-themed neon graveyard level I've been working on for school. All assets modeled in Maya & ZBrush, and textured in Substance Painter & Photoshop. Running in Unreal Engine 4.
This is a Final Fantasy Tactics level I recreated for my last midterm at school. All assets were modeled in Autodesk Maya, textured in Adobe Photoshop and Substance Painter, and running in Epic Games' Unreal Engine 4!
For my last midterm I was tasked with recreating a stage from Final Fantasy Tactics (1997). We were giving the freedom to choose our own visual style for the level. I chose to do a Tron-inspired ice version of the level and I completed the project in about three days.
As an environment artist, I was tasked with recreating a level from Final Fantasy Tactics for my midterm project.
The game was build by developer Square (now Square Enix) during the Playstation 1 era in the 1990s.
I modeled the level in Maya and textured it in Substance Painter and Photoshop. It's running in the Unreal 4 Engine.